Interface | Description |
---|---|
FileSystemFactory | |
IBuffer |
The base interface of all managed buffers used in rendering
|
ICommandList |
Encodes a sequence of commands which will be sent to GPU to render.
|
IDescriptorSet |
The descriptor sets describes different resources that can be used to bind to the render pipeline like buffers, textures
|
IIndexBuffer |
The index buffer describes the geometry used in rendering pipeline.
|
IIndexedVertexElement |
VertexElement with indices data.
|
IMeshConvertible |
Entities that implemented this interface can be converted to
Mesh |
IOrientable |
Orientable entities shall implement this interface.
|
IPipeline |
The pre-baked sequence of operations to draw in GPU side.
|
IRenderQueue |
Entity renderer uses this queue to manage render tasks.
|
IRenderTarget |
The base interface of render target
|
IRenderTexture |
The interface of render texture
|
IRenderWindow |
IRenderWindow represents the native window created by operating system that supports rendering.
|
ITexture1D |
1D texture
|
ITexture2D |
2D texture
|
ITextureCubemap |
Cube map texture
|
ITextureUnit |
ITextureUnit represents a texture in the memory that shared between GPU and CPU and can be sampled by the shader,
where the Texture only represents a reference to an external file. |
IVertexBuffer |
The vertex buffer holds the polygon vertex data that will be sent to rendering pipeline
|
MaterialConverter |
Custom converter to convert the geometry's original material to GLTF's PBR material.
|
NodeVisitor |
A callback to travel through the whole node hierarchy.
|
Class | Description |
---|---|
A3DObject |
The base class of all Aspose.ThreeD objects, all sub classes will support dynamic properties.
|
A3dwSaveOptions |
Save options for A3DW format.
|
AmfSaveOptions |
Save options for AMF
|
AnimationChannel |
A channel maps property's component field to a set of keyframe sequences
|
AnimationClip |
The Animation clip is a collection of animations.
|
AnimationNode |
Aspose.3D's supports animation hierarchy, each animation can be composed by several animations and animation's key-frame definition.
|
ArbitraryProfile |
This class allows you to construct a 2D profile directly from arbitrary curve.
|
AssetInfo |
Information of asset.
|
BindPoint | |
Bone |
A bone defines the subset of the geometry's control point, and defined blend weight for each control point.
|
BonePose |
The
BonePose contains the transformation matrix for a bone node |
BoundingBox |
The axis-aligned bounding box
|
BoundingBox2D |
The axis-aligned bounding box for
Vector2 |
Box |
Box.
|
Camera |
The camera describes the eye point of the viewer looking at the scene.
|
Cancellation |
This class allows you to manually abort a load/save task.
|
Circle |
A
Circle curve consists of a set of points in the edge of the circle shape. |
CircleShape |
IFC compatible circle profile, which can be used to construct a mesh through
LinearExtrusion |
ColladaSaveOptions |
Save options for collada
|
CompositeCurve |
A
CompositeCurve is consisting of several curve segments. |
CompositeCurve.Segment |
The curve segment
|
CryptoUtils | |
CShape |
IFC compatible C-shape profile that defined by parameters.
|
CubeFaceData<T> |
Data for each face of the cube map texture.
|
CullFaceMode |
What face to cull
|
Curve |
The base class of all curve implementations.
|
CustomObject |
Meta data or custom objects used in 3D files are managed by this class.
|
Cylinder |
Parameterized Cylinder.
|
Deformer |
Base class for
SkinDeformer and MorphTargetDeformer |
DescriptorSetUpdater |
This class allows to update the
IDescriptorSet in a chain operation. |
Discreet3dsLoadOptions |
Load options for 3DS file.
|
Discreet3dsSaveOptions |
Save options for 3DS file.
|
Dish |
Parameterized dish.
|
DracoFormat |
Google Draco format
|
DracoSaveOptions |
Save options for Google draco files
|
DummyFileSystem |
Read/write operations are dummy operations.
|
Ellipse |
An
Ellipse defines a set of points that form the shape of ellipse. |
EllipseShape |
IFC compatible ellipse shape that defined by parameters.
|
EndPoint |
The end point to trim the curve, can be a parameter value or a Cartesian point.
|
Entity |
The base class of all entities.
|
EntityRenderer |
Subclass this to implement rendering for different kind of entities.
|
EntityRendererFeatures |
The extra features that the entity renderer will provide
|
EntityRendererKey |
The key of registered entity renderer
|
Extrapolation |
Extrapolation defines how to do when sampled value is out of the range which defined by the first and last key-frames.
|
FbxLoadOptions |
Load options for Fbx format.
|
FbxSaveOptions |
Save options for Fbx file.
|
FileFormat |
File format definition
|
FileFormatType |
File format type
|
FileSystem |
File system encapsulation.
|
FMatrix4 |
Matrix 4x4 with all component in float type
|
Frustum | |
FVector2 |
A float vector with two components.
|
FVector3 |
A float vector with three components.
|
FVector4 |
A float vector with four components.
|
Geometry | |
GlobalTransform |
Global transform is similar to
Transform but it's immutable while it represents the final evaluated transformation. |
GLSLSource |
The source code of shaders in GLSL
|
GltfLoadOptions |
Load options for glTF format
|
GltfSaveOptions |
Save options for glTF format.
|
HollowCircleShape |
IFC compatible hollow circle profile.
|
HollowRectangleShape |
IFC compatible hollow rectangular shape with both inner/outer rounding corners.
|
HShape |
The
HShape provides the defining parameters of an 'H' or 'I' shape. |
Html5SaveOptions |
Save options for HTML5
|
ImageRenderOptions | |
IOConfig |
IO config for serialization/deserialization.
|
IOUtils |
Utilities to write matrix/vector to binary writer
|
KeyFrame |
A key frame is mainly defined by a time and a value, for some interpolation types, tangent/tension/bias/continuity is also used by calculating the final sampled value.
|
KeyframeSequence |
The sequence of key-frames, it describes the transformation of a sampled value over time.
|
LambertMaterial |
Material for lambert shading model
|
License |
Provides methods to license the component.
|
Light |
The light illuminates the scene.
|
Line |
A polyline is a path defined by a set of points with
Geometry.getControlPoints() , and connected by Line.getSegments() ,
which means it can also be a set of connected line segments. |
LinearExtrusion |
Linear extrusion takes a 2D shape as input and extends the shape in the 3rd dimension.
|
LoadOptions |
The base class to configure options in file loading for different types
|
LocalFileSystem |
The
LocalFileSystem will maps the read/write operations to local directory. |
LShape |
IFC compatible L-shape profile that defined by parameters.
|
Material |
Material defines the parameters necessary for visual appearance of geometry.
|
MathUtils |
A set of useful mathematical utilities.
|
Matrix4 |
4x4 matrix implementation.
|
MemoryFileSystem |
The
MemoryFileSystem will maps the read/write operations to memory. |
Mesh |
A mesh is made of many n-sided polygons.
|
Metered |
Provides methods to set metered key.
|
MirroredProfile |
IFC compatible mirror profile.
|
MorphTargetChannel |
A MorphTargetChannel is used by
MorphTargetDeformer to organize the target geometries. |
MorphTargetDeformer |
MorphTargetDeformer provides per-vertex animation.
|
Node |
Represents an element in the scene graph.
|
NurbsCurve |
NURBS curve is a curve represented by NURBS(Non-uniform rational basis spline),
A NURBS curve is defined by its
NurbsCurve.getOrder() , a set of weighted Geometry.getControlPoints() and a NurbsCurve.getKnotVectors()
The w component in control point is used as control point's weight, whatever it is a CurveDimension.TWO_DIMENSIONAL or CurveDimension.THREE_DIMENSIONAL |
NurbsDirection |
A 3D
NurbsSurface has two direction, the NurbsSurface.getU() and NurbsSurface.getV() , the NurbsDirection defines data for each direction. |
NurbsSurface |
NurbsSurface is a surface represented by NURBS(Non-uniform rational basis spline),
A NurbsSurface is defined by two NurbsDirection NurbsSurface.getU() and NurbsSurface.getV() . |
ObjLoadOptions |
Load options for wavefront obj
|
ObjSaveOptions |
Save options for wavefront obj file
|
ParameterizedProfile |
The base class of all parameterized profiles.
|
Patch |
A
Patch is a parametric modeling surface, similar to NurbsSurface , it's also defined by two
PatchDirection , the Patch.getU() and Patch.getV() . |
PatchDirection |
Patch's U and V direction.
|
PbrMaterial |
Material for physically based rendering based on albedo color/metallic/roughness
|
PbrSpecularMaterial |
Material for physically based rendering based on diffuse color/specular/glossiness
|
PdfEncrypt | |
PdfFormat |
Adobe's Portable Document Format
|
PdfLoadOptions |
Options for PDF loading
|
PdfSaveOptions |
The save options in PDF exporting.
|
PhongMaterial |
Material for blinn-phong shading model.
|
Plane |
Parameterized plane.
|
PlyFormat |
The PLY format.
|
PlyLoadOptions |
Load options for PLY files
|
PlySaveOptions |
Save options for exporting scene as PLY file.
|
PointCloud |
The point cloud contains no topology information but only the control points and the vertex elements.
|
PolygonBuilder |
A helper class to build polygon for
Mesh |
PolygonModifier |
Utilities to modify polygons
|
Pose |
The pose is used to store transformation matrix when the geometry is skinned.
|
PostProcessing |
The post-processing effects
|
Primitive |
Base class for all primitives
|
Profile |
2D Profile in xy plane
|
Property |
Class to hold user-defined properties.
|
PropertyCollection |
The collection of properties
|
PushConstant |
A utility to provide data to shader through push constant.
|
Pyramid |
Parameterized pyramid.
|
Quaternion |
Quaternion is usually used to perform rotation in computer graphics.
|
RectangleShape |
IFC compatible rectangular shape with rounding corners.
|
RectangularTorus |
Parameterized rectangular torus.
|
RelativeRectangle |
Relative rectangle
The formula between relative component to absolute value is:
Scale * (Reference Width) + offset
So if we want it to represent an absolute value, leave all scale fields zero, and use offset fields instead.
|
Renderer |
The context about renderer.
|
RendererVariableManager |
This class manages variables used in rendering
|
RenderFactory |
RenderFactory creates all resources that represented in rendering pipeline.
|
RenderParameters |
Describe the parameters of the render target
|
RenderResource |
The abstract class of all render resources
All render resources will be disposed when the renderer is released.
|
RenderState |
Render state for building the pipeline
The changes made on render state will not affect the created pipeline instances.
|
ResourceManager | |
RevolvedAreaSolid |
This class represents a solid model by revolving a cross section provided by a profile about an axis.
|
RvmFormat |
The RVM Format
|
RvmLoadOptions |
Load options for AVEVA Plant Design Management System's RVM file.
|
RvmSaveOptions |
Save options for Aveva PDMS RVM file.
|
SaveOptions |
The base class to configure options in file saving for different types
|
Scene |
A scene is a top-level object that contains the nodes, geometries, materials, textures, animation, poses, sub-scenes and etc.
|
SceneObject |
The root class of objects that will be stored inside a scene.
|
ShaderMaterial |
A shader material allows to describe the material by external rendering engine or shader language.
|
ShaderProgram |
The shader program
|
ShaderSet |
Shader programs for each kind of materials
|
ShaderSource |
The source code of shader
|
ShaderStage |
Shader stage
|
ShaderTechnique |
A shader technique represents a concrete rendering implementation.
|
ShaderVariable |
Shader variable
|
Shape |
The shape describes the deformation on a set of control points, which is similar to the cluster deformer in Maya.
|
Skeleton |
The
Skeleton is mainly used by CAD software to help designer to manipulate the transformation of skeletal structure, it's usually useless outside the CAD softwares. |
SkinDeformer |
A skin deformer contains multiple bones to work, each bone blends a part of the geometry by control point's weights.
|
Sphere |
Parameterized sphere.
|
SPIRVSource |
The compiled shader in SPIR-V format.
|
StencilState |
Stencil states per face.
|
StlLoadOptions |
Load options for STL
|
StlSaveOptions |
Save options for STL
|
SweptAreaSolid |
A
SweptAreaSolid constructs a geometry by sweeping a profile along a directrix. |
Texture |
This class defines the texture from an external file.
|
TextureBase |
Base class for all concrete textures.
|
TextureData |
This class contains the raw data and format definition of a texture.
|
TextureSlot |
Texture slot in
Material , can be enumerated through material instance. |
Torus |
Parameterized torus.
|
Transform |
A transform contains information that allow access to object's translate/scale/rotation or transform matrix at minimum cost
This is used by local transform.
|
TransformBuilder |
The
TransformBuilder is used to build transform matrix by a chain of transformations. |
TransformedCurve |
A
TransformedCurve gives a curve a placement by using a transformation matrix. |
TrapeziumShape |
IFC compatible Trapezium shape defined by parameters.
|
TriMesh |
A TriMesh contains raw data that can be used by GPU directly.
|
TrimmedCurve |
A bounded curve that trimmed the basis curve at both ends.
|
TShape |
IFC compatible T-shape defined by parameters.
|
U3dLoadOptions |
Load options for universal 3d
|
U3dSaveOptions |
Save options for universal 3d
|
UsdSaveOptions |
Save options for USD/USDZ formats.
|
UShape |
IFC compatible U-shape defined by parameters.
|
Vector2 |
A vector with two components.
|
Vector3 |
A vector with three components.
|
Vector4 |
A vector with four components.
|
Vertex |
Vertex reference, used to access the raw vertex in
TriMesh . |
VertexDeclaration |
The declaration of a custom defined vertex's structure
|
VertexElement |
Base class of vertex elements.
|
VertexElementBinormal |
Defines the binormal vectors for specified components.
|
VertexElementDoublesTemplate |
A helper class for defining concrete
VertexElement implementations. |
VertexElementEdgeCrease |
Defines the edge crease for specified components
|
VertexElementHole |
Defines if specified polygon is hole
|
VertexElementIntsTemplate |
A helper class for defining concrete
VertexElement implementations. |
VertexElementMaterial |
Defines material index for specified components.
|
VertexElementNormal |
Defines normal vectors for specified components.
|
VertexElementPolygonGroup |
Defines polygon group for specified components to group related polygons together.
|
VertexElementSmoothingGroup |
A smoothing group is a group of polygons in a polygon mesh which should appear to form a smooth surface.
|
VertexElementSpecular |
Defines specular color for specified components.
|
VertexElementTangent |
Defines tangent vectors for specified components.
|
VertexElementTemplate<T> |
A helper class for defining concrete
VertexElement implementations. |
VertexElementUserData |
Defines custom user data for specified components.
|
VertexElementUV |
Defines the UV coordinates for specified components.
|
VertexElementVector4 |
A helper class for defining concrete
VertexElement implementations. |
VertexElementVertexColor |
Defines the vertex color for specified components
|
VertexElementVertexCrease |
Defines the vertex crease for specified components
|
VertexElementVisibility |
Defines if specified components is visible
|
VertexElementWeight |
Defines blend weight for specified components.
|
VertexField |
Vertex's field memory layout description.
|
VertexFieldDataType |
Vertex field's data type
|
Viewport |
A
IRenderTarget contains at least one viewport for rendering the scene. |
Watermark |
Utility to encode/decode blind watermark to/from a mesh.
|
WeightedMode |
Weighted mode.
|
WindowHandle |
Encapsulated window handle for different platforms.
|
XLoadOptions |
The Load options for DirectX X files.
|
ZipArchiveFileSystem |
File system to provide to the read-only access to speicified zip file or zip stream.
|
ZShape |
IFC compatible Z-shape profile defined by parameters.
|
Enum | Description |
---|---|
AlphaSource |
Defines whether the texture contains the alpha channel.
|
ApertureMode |
Camera aperture modes.
|
Axis |
The coordinate axis.
|
BlendFactor |
Blend factor specify pixel arithmetic.
|
BoundingBoxExtent |
The extent of the bounding box
|
ColladaTransformStyle |
The node's transformation style of node
|
CompareFunction |
The compare function used in depth/stencil testing.
|
ComposeOrder |
The order to compose transform matrix
|
CoordinatedSystem |
The left handed or right handed coordinate system.
|
CubeFace |
Each face of the cube map texture
|
CurveDimension |
The dimension of the curves.
|
DracoCompressionLevel |
Compression level for draco file
|
DrawOperation |
The primitive types to render
|
ExtrapolationType |
Extrapolation type.
|
FileContentType |
File content type
|
FrontFace |
Define front- and back-facing polygons
|
GltfEmbeddedImageFormat |
How glTF exporter will embed the textures during the exporting.
|
IndexDataType |
The data type of the elements in
IIndexBuffer |
Interpolation |
The key frame's interpolation type.
|
LightType |
Light types.
|
MappingMode |
Determines how the element is mapped to a surface.
|
NurbsType |
NURBS types.
|
PatchDirectionType |
Patch direction's types.
|
PdfLightingScheme |
LightingScheme specifies the lighting to apply to 3D artwork.
|
PdfRenderMode |
Render mode specifies the style in which the 3D artwork is rendered.
|
PixelFormat |
The pixel's format used in texture unit.
|
PolygonMode |
The polygon rasterization mode
|
PoseType |
Pose type.
|
PresetShaders |
This defines the preset internal shaders used by the renderer.
|
ProjectionType |
Camera's projection types.
|
ReferenceMode |
ReferenceMode defines how mapping information is stored and referenced by. |
RenderingAPI |
Commonly used rendering APIs
|
RenderQueueGroupId |
The group id of render queue
|
RenderStage |
The render stage
|
RotationMode |
The frustum's rotation mode
|
ShadingLanguage |
Commonly used shading languages
|
SkeletonType |
Skeleton 's types. |
SplitMeshPolicy |
Share vertex/control point data between sub-meshes or each sub-mesh has its own compacted data.
|
StencilAction |
The stencil test actions
|
StepMode |
Interpolation step mode.
|
TextureFilter |
Filter options during texture sampling.
|
TextureMapping |
The texture mapping type for
VertexElementUV
Describes which kind of texture mapping is used. |
TextureType |
The type of the
ITextureUnit |
VertexElementType |
The type of the vertex element, defined how it will be used in modeling.
|
VertexFieldSemantic |
The semantic of the vertex field
|
WrapMode |
Texture's wrap mode.
|
Exception | Description |
---|---|
DriverException |
The exception raised by internal rendering drivers.
|
ExportException |
Exceptions when Aspose.3D failed to export the scene to file
|
ImportException |
Exception when Aspose.3D failed to open the specified source
|
InitializationException |
Exceptions in render pipeline initialization
|
ParseException |
Exception when Aspose.3D failed to parse the input.
|
RendererException | |
ShaderException |
Shader related exceptions
|
TrialException |
This is raised in Scene.Open/Scene.Save when no licenses are applied.
|